Hierarchical Representation of Surfaces Using 3D Wireframes

نویسندگان

  • Yiannis Kompatsiaris
  • Dimitrios Tzovaras
  • Michael G. Strintzis
چکیده

In this paper a novel procedure for the representation of 3D surfaces using 3D hierarchical adaptive wireframes is presented. The 3D surfaces are generated by dense depth maps. The procedure is based on pyramidal analysis using the Quin-cunx Sampling Minimum Variance Interpolation (QMVINT) lters. The use of this method minimizes the variance (which is a measure of the entropy) of the interpolation error and therefore results to optimal compression of the wireframe information transmitted. At the same time, it produces a hierarchy of meshes based on quin-cunx sampling where coarse meshes are as similar to their ner versions as possible. Depending on its interpolation error and the available bitrate, each ltered sample is candidate for becoming a node of the wireframe. The result is a progressive sequence of wireframes consisting of more triangles wherever large variations in depth exist and fewer in uniform regions. Experimental results demonstrate the usage and performance of the algorithm.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Pose Estimation using a Hierarchical 3D Representation of Contours and Surfaces

We present a system for detecting the pose of rigid objects using texture and contour information. From a stereo image view of a scene, a sparse hierarchical scene representation is reconstructed using an early cognitive vision system. We define an object model in terms of a simple context descriptor of the contour and texture features to provide a sparse, yet descriptive object representation....

متن کامل

An Independent Declarative 3d Audio Format on the Basis of Xml

This paper describes the development of an XML-based format called Audio3D for the declarative description of acoustic environments and sound sources for 3D auditory displays by an audio designer without the need of programming efforts. The format is platform and API independent and suitable for realtime and offline sound rendering. It can be used together with other XML-formats for 3D graphics...

متن کامل

Neural Network Based Reconstruction of a 3D Object from a 2D Wireframe

We propose a new approach for constructing a 3D representation from a 2D wireframe drawing. A drawing is simply a parallel projection of a 3D object onto a 2D surface; humans are able to recreate mental 3D models from 2D representations very easily, yet the process is very difficult to emulate computationally. We hypothesize that our ability to perform this construction relies on the angles in ...

متن کامل

BOXTREE: A Hierarchical Representation for Surfaces in 3D

We introduce the boxtree, a versatile data structure for representing triangulated or meshed surfaces in 3D. A boxtree is a hierarchical structure of nested boxes that supports e cient ray tracing and collision detection. It is simple and robust, and requires minimal space. In situations where storage is at a premium, boxtrees are e ective alternatives to octrees and BSP trees. They are also mo...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2000